path of exile the lord’s labyrinth This is a topic that many people are looking for. cfcambodge.org is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, cfcambodge.org would like to introduce to you Path of Exile: The Labyrinth Guide. Following along are instructions in the video below:
PoE Lab: http://www.poelab.com/
Welcome Exiles! In this guide we are going to take an in-depth look at the Labyrinth and how to properly complete it. I hope that it covers all of your Labyrinth and Izaro knowledge needs!
– Table of Content transition speed has been increased by 30% (This is a buff)
– Forgot to add that Stibnite Flask & Enfeeble are great options for Defense on Izaro/Argus!
– Useful procedure for solving the 8 switch puzzle: http://i.imgur.com/hXk6lED.png
– Lab Trials Type: Merciless Trials are in Act VII, Act IX and Act X respectively.
Written Script: https://exiledguides.com/home/beginne…
Table of Contents
–Main Trials & Trap Types: 04:53
–Uber Lab Trials & Sentry Traps: 08:11
–Basic Room Types & Names: 10:23
–Gold Doors and Keys: 12:25
–Silver Doors and Keys: 13:29
–Forgotten Reliquaries: 14:48
–Aspirant’s Trials: 15:25
–Puzzles and Gauntlets: 16:08
–Weapons & Moves: 18:42
–Trials & Strategy: 29:24
–Key Farming: 31:00
–The Altar of Ascendancy: 31:58
–Treasure Chests: 32:54
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Music welcome to the guy at exile in this guide. We’re going to be be taking an in depth look at the labyrinth. Discussing what’s in it how go about completing.
It. And what are the real rewards for doing it before i begin. This guide.
I would like to give out a big thanks to pov lab for all the work they have done and do every day for the labyrinth. They work to keep up to date information about not only the contents in the labyrinth. But daily layouts freaks difficulty of the labyrinth.
If you haven’t had a chance to check them out already head on over to pol lab. Calm. Now let us enter.
The aspirants plaza and challenges are within his library pensive exile has a very large and dense passive tree that all character classes start on each character class has access to each and every node in this tree and they can pass around it as they like however with the introduction of the labyrinth. Each of these classes now have subclass specializations called descendants ease each class has three ascendency class options to further power and define that class aside from the sion. Who has one ascendancy class that takes small parts from all the others.
These subclasses are much more powerful than the points in the regular tree and can heavily dictate. The playstyle of the character each character class can select one of these descendants ease you cannot spend regular passive points in your class ascendancy. But you can instead spend ascendency points in them the only way to select one of these ascendance ease and obtain ascendancy points.
Is to complete the labyrinth located in the sauron encampment. In acts. 3.
The labyrinth is a special dungeon type that holds the altar of ascendancy and is guarded by many dangers. Including traps monsters puzzles. And the main boss is aram bizarro designed and guards.
The labyrinth and anyone who wishes to reach the end of it must defeat him in three increasingly difficult battles in order to reach the end of the labyrinth. You must traverse it in one try. There are no waypoints or check points in the labyrinth.
And you only have one life in the zone. Even in softcore this means if you die or teleport out. You must start the labyrinth over the main reward is the altar of ascendancy at its end.
Which allows you to select and ascend into your character’s ascendancy class of choice along with two ascendancy points. You will only have to make your class choice. Once on your first labyrinth run for the remaining three libran difficulties.
You will receive two ascendancy points for the first time touching the altar for a total of eight ascendancy points. But after completing the labyrinth for all your sentence ease. Why do it again well there are many other rewards that are found within and at the end of the labyrinth you can find valuable labyrinths uniques treasure.
Chests packed with loot and powerful enchantments for your gear. These will be discussed further at the end of the event. There are four difficulties of the labyrinth unlocked various points on the main story of the game.
And in the endgame mapping system shown in the following table in general it is recommended to out level and out gear all labyrinth by a few levels as they can be tougher than the zone levels. They give way to we will discuss defense and offensive strategies later in the guide. These labyrinths are accessed by the portal to the aspirins plaza and the act.
3. Town the sarn encampment after you have unlocked this portal you may teleport directly to the aspirins plaza via the green icon in the bottom of the waypoint map.
Once inside you are able to choose which of the four labyrinth difficulties. You wish to perform. Provided you have completed the previous labyrinth trials and difficulties to the chosen.
One. At least. Once the labyrinth is comprised of many different interconnected room types that can be seen from the map.
Pedestal within the labyrinth. Each of these rooms has a base tile set and their layouts are randomly generated much like the other zones a path of exile. But now with trap and maze gauntlets to overcome.
However each day. The labyrinth has a new random room layout that is the high level room layout that can be seen from the map. Pedestal is regenerated bringing along new challenges in the previous day.
This new layout is the same for each library difficulty across all leagues and players this means that the normal labyrinth will have the same layout across all leagues on the same day this allows players to learn the daily layout of the labyrinth and run it numerous times for the chamber of ascendency rewards or for the labyrinth race rewards and leaderboards the lower difficulty labyrinth loves shorter and more straightforward layouts as you venture into the higher difficulty labyrinth. The layouts will become longer and accommodate more rooms before you can enter any of the labyrinth difficulties. You must complete the trials of ascendency located around wraeclast the trials of the sentence.
We demonstrate the various trap types that you can encounter within the labyrinth. They must be completed before you can enter the labyrinth. But only need to be completed once per league.
This means you can complete them once on a single character in a league and never have to perform them again here are the main trials for the story level labyrinth. The first normal labyrinth has 6 trial locations in the following zones. The cruel labyrinth has three trials located in the following zones.
The merciless labyrinth has three trials located in the following zones. There are six main trap types demonstrated in all of these trials. These traps do physical damage based on the percentage of your maximum life.
So stacking. More life will not increase your survival against them traps. Deal.
50. Less damage to energy shield. These.
Traps. Include the following. Spike traps.
These traps emerge from a small square. Either. Via.
A timer or pressure plate dealing a quarter of the players health worth of damage. They lock the player in place and apply bleeding as well as making a solid blockage that the player cannot traverse while they are up you can tell if the spike trap has a pressure plate by looking for a small green circle in the center of the spike trap sawblades these traps run along a set linear path. Reversing direction once they reach the end of their path these deal large amounts of physical damage over time sometimes these blades can be stopped by a levers or switches.
Spinning blades. These traps. Like saw blades follow a set path in reverse direction.
Once they reach the end of their path. Like with the saw blades.
These traps do physical damage over time. Sometimes. These traps can be diverted from one track to another bile.
Evers or switches. Furnace traps. These traps.
Heat the floor with lava at a set time interval. These traps do fire damage. All the time in can kill a player with 75 fire resistance in around 4 seconds.
So that’s about 25 of your life per second these traps. Generally have creators that spawn skeletons and can be killed for flask charges blade sentries. These are circular bladed roombas that follow a set path either linear or cyclical and unique part of these traps is they deal more damage the closer you are to the center of the sentry.
There is no way to stop or divert these traps. Dart traps. These traps are always fixed either on a wall.
Or a pillar and fire darts on a timer or when a pressure plate is triggered these darts kill physical damage apply poisons slowing the players movement a flask of curing will remove the poison and slowing effect. Even though all these traps deal damage based on a percentage of your maximum life. They can be mitigated by any defenses that mitigate physical damage fire damage for the furnace traps or life.
Regeneration for damage over time traps this includes defenses such as basalt flasks or endurance charges armored arctic armor and fortified will only work against traps that hit such as spike traps or dart traps. When traversing the saw blades spinning blades and blades centuries. You will want to walk or movement skill in the opposite direction of them to minimize the amount of damage taken when passing through them generally you can follow behind them and then quickly traverse them once they reverse direction you can also make use of movement skills that traverse gaps such as flame or leap slam to completely avoid.
Most traps and skip. Many paths. Within the labyrinth trials for the eternal or uber labyrinth are located within maps and spawn randomly within them these trials are much longer.
And have numerous rooms are more difficult than the previous trials and have new trap types within them at the end of each of these trials. There is a plaque just like with the main trials completed in the story zones. But you need to touch to complete the trial.
However this time upon touching the plaques. You will also receive an offering to the goddess. The eternal labyrinth.
Unlike previous labyrinth. Requires the offering to the goddess map key to enter as mentioned before unfortunately. There is no duplicate protection for all six of the unique eternal lab trials and this can take a very long time fortunately if you are very unlucky you can join global chat.
820 where players are sharing league challenges as well as labyrinth trials with other players eternal lab trials like the main story trials. Each house one type of main trap. Type as well as a small selection of other trap types the eternal lab trials include the following music now these trials also introduced new sentry trap types that only exist in the eternal lab.
These sentries cast various colored auras on the ground that affect players in many ways. These sentry traps. Include the endless drought.
Which removes flasks charges. Endless hazard. This casts multiple circles that deal physical damage equal to 20 of your life plus 12 of energy shield.
If energy shield is protecting life when a movement skill is used this damage can be mitigated. But not avoided endless pain.
It casts an aura that increases damage taken by 50. Endless thing applies. Bleeding.
Unending. Fire. Casts fire.
Nova. Unending. Frost.
Casts ice nova. Unending. With rg casts.
The temporal chains. Or unending. Storm.
Casts. A shock. Nova.
These centres can be destroyed to temporarily disabled of making. Traversing traps or the areas that they cover safer. Always make sure to double check.
What or is you’re going to be passing through as they can make traversing traps. Very deadly as mentioned before the labyrinth is made up of various room types that are interconnected. The main high level layout and room interconnections of the labyrinth will be the same for every player per labyrinth difficulty.
However the inner room and trap layouts can be varied within each labyrinth much like other path of exile zone creation. So if you run the same laboratories times. You may find that you have to cross a different trap.
Set or take a slightly different path to reach the end of a room when first entering the labyrinth. You will be able to look at the map. Pedestal.
These map. Pedestals are located next to every exit and entrance within the labyrinth. This map shows the high level view of the labyrinth depicting room types fly.
The icon room interconnections via the interconnecting lines in your current discovery of all these rooms. When first entering a room connections leading away from that room will be revealed. Informing you of the possible paths that one can take to continue through the labyrinth.
Some of these rooms will have more passages while others will be dead ends. The map pedestal at the exiting doors will highlight the line path. That the door leads to on the map.
Revealing the next room. Without having to enter it so let’s take a look at all the different types of rooms. What they contain and which ones you want to look out for basic rooms are shown as a simple grey circle on the map.
And do not contain anything that needs to be completed for a labyrinth progression these can either be indoor or outdoor layouts. That can contain monsters and possible puzzles.
These rooms as well as other room types also have basic names that are attached to them that you can read before entering them these include annex enclosure atrium halls paths passages and aspirins trial annex and enclosure mean that the next zone at that entrance is a dead end with no outgoing connections on it atrium halls paths and passages. Mean that the next zone at that entrance is a zone that has outgoing connections and continues progression through the labyrinth aspirants trials are the rooms. Where you encounter in battle against the labyrinth bosses are oh.
Now that we know what the basic room. Names are and where we want to enter let’s continue looking at the special room types a gold door room contains a gold door. That must be unlocked to continue progression through the labyrinth.
And is indicated by a gold door icon on the map. Pedestal. There are some labyrinths that you can bypass these doors by a secret passage or another linkage of rooms.
But this is not always the case to unlock a gold door. You will require a golden key attached to the golden door rooms are generally golden key rooms depicted by a golden key icon on the map. Pedestal sometimes there is no golden key room and the golden key can be within the golden door room.
Golden key entrances are generally very close to the golden door. Location. Golden key rooms are always a dead end room type and form a square or cyclical pattern.
Where in general you will path in a clockwise direction around until you get to a gold chest. Which contains the gold key. Once you have the gold key you can simply exit by continuing in a clockwise pattern.
Pulling the lever and bringing you back to the entrance of the zone you can then return to the gold door and pass through it with the gold key in your inventory. A silver door room contains a silver door that can be unlocked to allow access to various rewards. It is not required for progression through the labyrinth and is indicated by a silver door icon on the map.
Pedestal like with gold or silver doors require. A silver key to open silver. Key rooms are indicated by a silver key icon on a map.
Pedestal and are different in layout. Than gold key rooms. They can be in regular passage.
Rooms or in a dead end room type. The silver key chest can be anywhere within that zone and are always protected by a trap gauntlet that you must complete to reach it like a golden key chest. Now what is the incentive to get these keys and open these doors well behind each silver door is an emperor’s vault chest that can contain various sets of loot.
These emperor’s vaults have a chance to spawn a random loot set that is semi equivalent to the treasure chests and the ascendency chamber. These contain items similar to strong boxes such as a regular strongbox arcanists artisans jewelers gem cutters with superior gems or a corrupted strongbox with sacrifice pieces the emperor’s vault loot table will vary randomly pearl average run so revisiting the same silver door may result in different loot. The next time through the labyrinth music.
Forgotten reliquary rooms. Contain reliquaries that can be used during flights with azzaro to disable certain buffs. That he achieved these rooms are indicated by a circle icon on the map.
Pedestal like with the golden key rooms. These are generally in a dead end type and the player generally has to follow a clockwise pattern to reach the decorative chest that contains the reliquary sometimes they can be on the main path of the labyrinth. But otherwise.
These rooms are not required for progression or completion of the labyrinth. They will just make fights against the sorrow. Easier the aspirins trial.
Room is where you will encounter in battle. Azzaro.
And is indicated by a skull on the map. Pedestal. There will be a total of three of these rooms throughout the labyrinth with each trial becoming harder than the last in the first section of the room.
You will be able to access your stash before you begin the fight against azzaro. But beware this zone does not act as a town and you will not regain flash charges. If you swap a flask out of your bar.
This room also shows. Which buffs are currently active on azzaro on either side of his stairs to begin with there will be no buffs on azzaro and a possible maximum of two buffs. By his last trial depending on how you handle the fight puzzles and trap.
Conlon’s can appear in most any room of the labyrinth. But will always remain in that room for the entirety of that day’s labyrinth reset. They require you to complete a switch puzzle.
Navigate a set of traps. Or escort. A pillar to the end of its track at the end of the puzzles.
And gauntlets is a locked room that contains either a labyrinth trove that operate just like the emperor’s vault chests rotating around a random loot table or a curious lockbox which always contains a treasure key for the treasure chests at the ascendency chamber at the end of the labyrinth. These chests will rotate between trap sets randomly per run you perform so you may have to change. Which puzzle you perform each run for each chest type that you want to get.
It is always worth doing the puzzles with the curious lockbox to gain more treasure keys for the lucrative treasure chests in the ascendency chamber at the end of the labyrinth. There will always be a total of two curious lock boxes per. Labyrinth music dark shrines can be found hidden off in small crevices.
Within the labyrinth locked up by hidden switches. These are powerful shrines that can grant power to you or remove deadly effects from the labyrinth here are the different effects that can occur dark shrines will always appear in the same room for each labyrinth run per daily reset. So it is always worth going for the dark shrine if it exists in that days labyrinth.
However the effect that they grant will be random per run. So you will not always get the same effect. However none of them are bad for you they are all beneficial argus is a xaro’s pit.
He can be found randomly within the merciless and eternal labyrinth. Behind. A special closed door.
And any room type aside from the aspirants trials. His location is not marked on the map and must be seeked out. But will always be in the same room for each daily library.
He has a large beast that is immune to all elemental status ailments as well as stun. He can also self enrage gaining increased damage and attack speed making him very deadly. If you manage to kill him you will be rewarded with another treasure key to be used in the final ascendency chamber make sure to be prepared and have a proper physical damage mitigation for this encounter.
It is recommended to seek argus out if you are farming the higher difficulty labyrinths for keys xaro was found within the aspirants trial rooms and is the main guardian and boss of the labyrinth. You will encounter him three times. The first two trials.
You will battle him in a regular arena with just him in the bus that had been activated on him in the third and final room. There will be a chaotic battle in an arena with two basic trap types as well as all of the bus that azzaro has activated in the normal labyrinth. He will not have any trap types in his final room.
You encounter him you will have to remove 1 3. Of his life. So in the first aspirants trial.
You’ll have to bring him down to 66 in the second trial down to 33 percent and finally defeat him in the third trial. Once you have defeated azzaro in the third trial. All of the rooms traps will disable and no longer deal damage to you xaro is very powerful with numerous weapons and attacks and buffs that he can take advantage of it is important to note that as ro deals pure physical damage as a base and can deal elemental damage if buffed by certain mechanics so do not underestimate his power bizzaro can wield a few variations of weapons that will remain the same throughout all of the aspirants trials and difficulties of that daily labyrinth layout.
These include dual wielded swords sword and a shield and a two handed maul these weapon types vary. The attacks that he can perform regardless of the weapon types he can perform the following attacks with all weapons here. I will provide the average base damage output for each move as ro performs without any buffs as based on the eternal labyrinth.
Which is level 75. As you can easily out level and help power story level labyrinth. These moves can vary plus or minus 250 damage from they’re listed values.
A melee attack. This is a basic melee attack with his weapon this deals. Very little damage.
If he tanked upheaval. A melee attack similar to the players under skill that send the wave forward damaging players in the line players hit by this attack can trigger a shock wave that damages. The player a second time recommendation for this is to move to the left or the right of the attack.
So it does not trigger on you multiple times grasping ornaments azzaro strikes. The ground in channels shooting spikes from the ground where the player is standing these spikes feel minimal physical damage over time and slow the player recommendation is to move out of these as quickly as possible preferably away from azzaro. The main concern of these spikes are the slowing effect rather than any of the damage that they deal leap slam as our leaps at the player closing the distance and dealing area of effect physical damage occurs with dual wielded swords and two handed mauls sword and shield make use of a shield bash move here are specific attacks that can occur depending on his weapon type for a sword and shield.
He can perform the following radiant slash similar to reeve azara winds up his sword and slashes a projectile forward that deals heavy physical damage recommendation is to move to the left or the right of this attack before the swing. Occurs it has a very long reach and will hit you if you try to run away from it in a straight line shield bash. Similar to shield charge azzaro charges up runs towards you and then swings his shield at you recommendation like with leap slam this attack as a notice will wind up so try to move away from this attack left to right in the charge direction do a wielded swords radiant slash.
This is the same move he uses with a sword and shield mentioned previously two handed maul ground slam. This deals area damage directly in front of him dealing less damage the further away you are from the point of impact recommendation. Move out of this attack as quickly as possible preferably to his arrows backside on top of all these possible attacks that azzaro can perform.
There is also a green ghostly goddess that resides on his back that performs attacks in unison her attacks. Include a mortar barrage lobs and mortars at the player dealing fire damage in an area where they land recommendation this attack is hard to avoid as it can occur without notice try to move away from the barrage zone. If you notice.
It summon guardians while bar is an area with each explosion summoning a skeleton. This attack is great in that it does not deal much damage and allows the players to refill their flasks teleport in the third trial. The goddess casts a green circle around his arm.
And another circle in a random area in the arena. After a delay anyone within the circle will be teleported to the other circle recommendation. Once you see the green circle appear around the sorrow move out of it as quickly as possible to avoid being teleported into traps.
As mentioned before azara will gain buffs that rise from three pedestals during the first two trials that you encounter. These buffs can increase his offenses and defenses in many ways and will persist throughout all of the remaining trials. If they are not destroyed or disabled leaving these buffs on azzaro does make him stronger.
But they also reward you with an extra treasure key for each trial that you do with a complete buff on them complete means that you do not destroy or disable. Any of the three pedestals that come up let us take a look at the various busts that can occur on azzaro along with possible relics that can be used on them. And what considers the buff complete for an extra treasure key again like with the entire layout and weapons that are used by azzaro these buffs will remain the same across that lab rats difficulty for the entire day charged disruptors azshara will gain charges throughout the fight which grant him increased damage speed and defense you can reach a maximum of ten charges.
These charges can be removed by using one of the three charge disruptors that emerge from the pedestals. These charged disruptors.
Only have one use and will require you to time their use to ensure that he ends the phase with the least amount of charge as possible the relic for this buff. Our cogs of disruption. This allows the player to use a charge disruptor a second time for this buff to be considered complete azzaro must reach ten charges and he will speak the line at maximum efficiency.
This buff is very dangerous when trying to ensure that he reaches full charges and if paired with another damage buff conduits. Three statues will emerge from the pedestals. One.
At a time. There will be a conduit for each elemental type. These conduits increase as aros damage as well as adding elemental damage and elemental resistance to the respective type they can be temporarily disabled by clicking on them like with the charge disruptors.
You will have to time to say bowling them with a xaro’s health to ensure that they are disabled for continuing the encounters. The relic for this buff is a cube of absorption this allows the player to permanently disable the first conduit they touch this buff is considered complete as long as you do not disable any of the conduits azzaro can reach his life threshold before all the conduits emerge elemental essences three golem elemental essences will emerge from the pedestals in random order. Joining the battle.
One or another. There will be one essence for each elemental type each with their own abilities. They will attempt to reach as ro and bond with him granting him additional damage and resistances of their elemental type they also grant azzaro the ability of applying elemental status ailments respective to their elemental type if you kill these essences before they reach as ro.
They will not grant too many bonuses and will not appear for the remainder of the trials. The relic for these is the orb of elemental dispersion. The first essence that the player damages will be instantly killed this will be considered complete.
If all three essences bond with azzaro or remain alive. Until the end of the encounter xaro can reach his life threshold before all of the essences emerge. The essences will start from the sidelines and later trials and can be killed.
And it will not remove the extra treasure key from azzaro fonts three fonts will emerge from the pedestals in random order. One. At a time each one will cast a curse on the player regardless of their location.
In the room. These curses include elemental weakness temporal chains and vulnerability. These fonts can be destroyed by damaging them.
But once they are destroyed. They will cast an empowered version of their curse on the player for 10 seconds. These curses can be removed by a flasks with curse.
Removal and immunity the relic for these is the rod of detonation. The first taunt that the player damages will be immediately destroyed this buff is considered complete if none of the fonts are destroyed is our oaken region’s life threshold before all of the fonts emerge. Beware that these fonts can be very deadly.
If combined with other damage buffs on azzaro gargoyles three gargoyles will emerge from the pedestals in random order one at a time with very high damage reduction initially making them very difficult to kill after a short period of time. They will activate and begin channeling a beam to azzaro granting them the respective buffs. During this period.
They will have reduced damage reduction. And are easier to kill the three different gargoyles are a granite infused as ro gets increased damage reduction. A basalt infused bizarro gets increased damage dealt and a quicksilver infused as ro gets increased speed the relic for this is the heart of the gargoyle.
The first gargoyle that the player damages will immediately be destroyed this buff is considered complete if none of the gargoyles are destroyed as ro can reach his life threshold before all the gargoyles emerge. Idols three idols will emerge the pedestals in random order. One at a time and begin charging up there is an idol for each element type.
And once they reached full charge. They will cast numerous delay.
The explosions of their respective element types on the ground after they perform this cast. They will return to low life and begin the cycle again damaging any of these idols will keep them from performing their casts these idols do not rant azzaro. Any increased powers the relic for this is the sand of eternity.
The first idol that the player damages will no longer regenerate life this buff. Is considered complete if all of the idols activate at least once if the sorrow reaches as life threshold before all of the idols have risen and casted. This buff will not be complete lieutenant’s three large skeleton lieutenants will emerge from the pedestals in random order.
Joining the battle. One after another it will be a lieutenant for each element type with their own abilities. There are two melee lieutenants.
Which deal fire in cold damage as well as a range lieutenant which deals lightning damage the lieutenant’s do not grant azzaro. Any increased powers making them very easy to deal with and leave alive the relic for this encounter are the bane of the loyal. The first lieutenant the player damages will be immediately killed this buff is considered complete if all three lieutenants remain alive.
Until the end of the encounter as ro can reach his life threshold before all of the lieutenant’s emerge. The lieutenant’s will start from the sidelines and later trials and can be killed and it will not remove the extra treasure key from azzaro summoning portals. Three portals will emerge from the pedestals.
One after another these portals will summon skeletal mages of different element types. Once. The portal is destroyed.
Skeletons will no longer spawn these portals do not grant any increased powers to azzaro making them very easy to deal with and leave alive the relic for this encounter is the portal shredder. The first portal that the player damages will be immediately destroyed this buff is considered complete if all the portals are left intact as ro can reach his life threshold before all of the portals emerge. You now that we have a complete understanding of all the attacks spells and buffs that as ro can get how should you go about defeating them.
Well let’s take a look at some defense and offensive strategies for defense. You will want to have a recommended life or effective life values of the following for each labyrinth. You will also want to ensure that your elemental resistances are capped at 75 percent make sure to have proper defenses for physical damage.
Since he has main damage source is physical without buffs. This means you should at least be taking advantage of it a basalt flask on all characters a granite is okay for lower levels such as normal and cruel. But does not provide great mitigation in the higher levels endurance charges and fortify make for great flat mitigation as well and should be considered if possible make sure to have a proper movement skill and or quicksilver flasks to move out of the way of bizarros telegraphed attacks these include his ground slam.
Radiant slash and leap slam. These attacks can build deadly damage and should not be tanked. Unless your build is specifically tailored for this if your defenses are weak.
Or you do not feel comfortable with azzaro becoming more powerful make sure to always keep his bust down by either deactivating them or destroying them always keep moving and avoid getting caught in a telegraphed attack for offense. You will want to try and get damaged in on azzaro. While he is a channeling an attack performing basic attacks or once you are outside of his telegraphed.
Attack zones. You can also make use of a decoy totem or support totems like ancestral totems to distract azzaro or so they can get in damage on azshara while you’re moving around if you desire to farm. The labyrinth.
You will want to go for the maximum amount of treasure keys. This means that you will want to perform all of the puzzles and gauntlets for the two curious lock boxes kill argus and defeat azzaro with all of his buffs for a total of six keys. Seven.
If you get the dark shrine for zorro dropping an extra key here are is arrows buffs. Categorized into easy and hard categories for ensuring you can complete as ro fully bucked for the most part getting too easy buffs or an easy and a hard buff will be easy to farm try and avoid getting too hard bust together as these combined can be very deadly fonts are very easy to leave as long as you make use of a curse. Removal and immunity flask.
Now that you will finally defeat. It as ro and completed.
The labyrinth. You will now have access to the ascendency chamber for your reward. The ascendency chamber holds not only the altar of ascendancy in the stash but treasure chest and the ascendency crafting table on your first time through the labyrinth touching the altar of ascendancy allows you to select the desired class of sentence each or you will also gain two ascendancy points to spend in this class for the remaining leverage difficulties.
You will gain two more points for your first times through them upon touching the altar as well your ascendancy choice is not permanent and can be changed. If you wish if you wish to change your ascendancy. You must rerun the labyrinth on any difficulty in touch the altar again with no ascendancy points allocated into your ascendancy class it costs five passive refund points to refund each ascendancy point so this can be quite expensive your ascendancy points can be refunded once you reach the end of the labyrinth in the final room.
If you wish the treasure chests are located in the center of the room and can be opened with the treasure keys. That you required from azzaro argos and the curious lock boxes each of these boxes is equivalent to a random strongbox this means that they can drop random loot corrupted loot jewelry quality gems divination cards maps or peer currency certain chests such as the divination and map chests are restricted to the endgame eternal labyrinth. Sometimes jess can also contain two extra treasure keys and in the endgame.
Eternal labyrinth. They can also drop another offering to the goddess instantly making back your entry cost these chests make for great consistency of currency returns from the labyrinth. So it is always recommended to achieve the maximum amount of keys from the labyrinth.
When farming finally there’s the ascendency crafting table this allows you to apply a random implicit enchantment to either your gloves boots or helmet. You will be able to apply the following enchantment tears to certain item bases in each labyrinth. Difficulty higher number tears represent weaker enchantments.
You will always applied the highest tier enchantment for the respective labyrinth. That you run. So if you run the eternal labyrinth.
And you apply an enchantment on gloves. You will always apply the tier 1 enchantment glove enchants grant many a different offensive skills that trigger during combat. These cannot be modified by sockets or support gems and are not build defining boon.
Enchantments grant. Many useful offense and defensive bonuses that trigger on hit or not having taken damage. Recently or have been killed recently helmet enchantments are where the most powerful enchantments are there are roughly three different enchantments per active skill gem or aura.
In the game. Some are incredibly powerful. While others are quite underwhelming making for a massive gamble to try and get a powerful one the enchantment pool for gloves and boots is quite small having only around 15 or so different ones per base type.
Whereas. The enchantment pool for helmets is over 300 this makes getting a desired enchantment. Very difficult even though it is tough to target a specific enchantment.
It is always worth performing a helmet enchantment when you can also be aware that enchantments will override any implicit modifiers on the item already and you cannot return the item to its original status. So make sure that you’re prepared to lose that implicit enchantments will also increase the level requirement of an item. If that items equipped level was below the level of the labyrinth.
Where that enchantment was performed when farming. The endgame labyrinth. It is always recommended to use the helmet enchant and to use it on a popular maximum item level.
Base or on a popular unique helmet. These bases and uniques can change league league. So make sure to keep an eye on what’s most frequently used in the meta builds.
This is also true for the actual enchantments. Where you’ll have to check. What skill enchantment is most desired.
The labyrinth is a unique addition to path of exile play style and a departure from its normal zone types. But offers many unique powerful and build defining rewards from it you can gain a lot of wealth by farming. The endgame variant of the labyrinth in the beginning of leagues.
And is a serious prospect to consider as always i’ve hoped you learn a thing or two thanks for watching. And i’ll see you in the next one exile music you .
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