enter the gungeon curse This is a topic that many people are looking for. cfcambodge.org is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, cfcambodge.org would like to introduce to you Hidden stats in the Gungeon: Curse, Coolness, and Magnificence. Following along are instructions in the video below:
Detailed video about the hidden stats in the Gungeon. This will help you make decisions on what items to pick up.
‘re going to look at three hidden stats in the gungeon that you might not not know about or if you do you’ll probably learn something new about them are curse coolness and magnificence and together these stats. Tell us a lot about how dropped chance and luck works in the gungeon. Knowing about these stats will improve your decision.
Making and overall help your game. So let’s start curse. Like all these stats has a lot of functions its primary function is to buff enemies curse gives a percent chance the enemies will be jammed these are the red enemies that have about three times the amount of health and deal double damage.
They do however drop significantly more money. Which can be helpful for elevator quests now you get cursed primarily by having a cursed item on your person. If you drop the item you drop the curse.
You can also obtain curse through various shop or shrine interactions now the rate at which you see cursed enemies rises. Exponentially for every other curse you receive so for one three five curse and so on at seven curse. There’s a 10 chance of enemies being jammed.
Capping at 50. At ten curse. Bosses can also be jammed.
They have 20 plus. 100 extra health. You won’t see a jammed boss and tell you how at least seven curse.
Though where the chance is 20 again capping at 50 at ten curse curse also increases the likelihood of chess being mimics or having a fuse for every curse the chance of a mimicked chest rises by two point one percent and fuse chests rise by five percent so try to make sure you have a key on hand before entering a chest room. So you don’t lose an item to an exploding chest curse also negatively affects drop chances. I’ll go into more detail about drop chances in a minute but a couple quick notes before we leave curse cursed bullets will deal a full hearts damage.
But will still only destroy one armor many items. Give you more than just one curse. And something special happens at 10 curse.
So try it out coolness is the next step coolness is main function is to reduce cooldowns on your active items by 5 up to a cap of 50 now other than this main function coolness is pretty akin to luck. Really we have to look at the drop rates themselves to see how that works. So the drop rate.
Works by starting with a base of 1 coolness curse. Chance of an item spawning. After clearing a room and for every room cleared without an item drop your chance rises by increments of x.
Percent. Up to a cap of 80. Now.
I was getting some conflicting information on what precisely this x. Percent is the wiki claims. It’s a flat roughly 9.
But based on a quote from a developer. Your coolness affects this incremental rise of x per room clear. So based on that i think that x is about an 8 percent rise plus your coolness minus curse percentage per room.
It’s a quick note here on drops. The same developers said that ammo has a completely separate drop chance from other items and curse increases. The chance of ammo drops by 5 and for the life of me.
I couldn’t find exactly what the drop chance for ammo is based on personal experience. I’d guess. It’s about 5 and then the last thing on drops is huntresses dog gives a flat 5 chance of an item drop per room.
Now before i get to the last step. I want to quickly explain one thing every item has a specific quality tier. So items that show up in brown blue green red then black chests are ranked d c b.
A and s respectively. So the last stat is magnificent’s it reduces the amount of a or s tier items you can receive in a run with one magnet. Since an a or s tier item will be rear old with an eighty percent chance that the item will be downgraded to a d c or b quality now a to magnificence that chance rises to 95 and increases logarithmically from there so you’ll permanently increase in magnificence every time you pick up an a or a nest your item.
You will also temporarily receive magnificence. If there are any a or s to your chests. Just existing on the floor.
This ches magnificence will drop back down once the chest has been opened or destroyed and it’ll raise again when you pick up the item. What this means for you strategy wise is that if you dislike an a or a nest. Here item.
Then just don’t pick it up also resolve any a or s to your chest before you enter. Any specialty shops as they can sometimes have ars to your items or before you kill the boss. So hopefully you learn something new here.
But anyway thanks for watching. .
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