for the king classes This is a topic that many people are looking for. cfcambodge.org is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, cfcambodge.org would like to introduce to you For The King: Class Guide. Following along are instructions in the video below:
A quick guide of how to play all the classes in For The King
List of songs used:
0:00 The Guardian Forest – For The King – https://www.youtube.com/watch?v=A3P3i…
0:23 It’s Pizza Time! – Pizza Tower – https://www.youtube.com/watch?v=hkuQV…
0:32 A Dervish of a Skirmish – For The King – https://youtu.be/tOykKQOie9E
2:12 Magnum Force – Magnum Force/TF2 – https://www.youtube.com/watch?v=XrLe5…
3:20 The Golden Plains – For The King – https://www.youtube.com/watch?v=g5JIx…
5:05 Seth Special Move Theme – Bravely Default 2 – https://www.youtube.com/watch?v=GamCG…
6:15 The Poison Bog – For The King – https://youtu.be/gbZzMAfmcCo
7:55 The Lumberjack Song – Monty Python https://youtu.be/FshU58nI0Ts
8:00 Hulk’s Theme – Marvel vs Capcom 3 – https://youtu.be/FljmBUo7Szg
9:25 The Burning Forest – For The King – https://youtu.be/e4ZFQtjdrLI
10:47 The Noble Sea – For The King – https://youtu.be/v1F2iQediV4
11:55 Chanson d’Automne.. – Risk Of Rain – https://youtu.be/iSnOWqTPUNQ
13:15 The Mage Dungeon – For The King – https://youtu.be/vqts3aQtH7o
14:40 Swing me another 6 – Dicey Dungeons – https://youtu.be/fKHKaBM54IU
16:20 Coalescence – Risk Of Rain – https://youtu.be/ysPtBjY8o_A
The king. A multiplayer rpg adventure created in 2017. Where you and your friends will will save the land of farrell from going into chaos.
You and the boys must a makeshift party from a choice of 11 different classes without any prior knowledge you’re probably going to pick the guy with the coolest bird near the thick boy 21 and dives. But don’t fear this guy should help you figure out. Which chat is the best for your party.
Having a luscious beard and being the widest boy in the west. Though blacksmith is your first starting class in your first tank. He’s a bit more sluggish than most of the other classes on this list due to his low speed.
But he easily makes up for it by having a large health pawn hitting extremely hard he begins the campaign with a blacksmith’s hammer the third most damaging starter weapon in the game and trust me it can bog even though he can do some beefy damage. That isn’t really the blacksmith’s role in the party. Instead his main job is to absorb the enemy’s damage for the more frail classes in your party.
The reasons for this are in a piece of equipment. The blacksmith has a shield shield whether it’s the breakfast ball. You start with or the table.
You had your breakfast on will allow you to perform the skill enemy taunt enemy torn allows you to turn on your xbox. Mic and insult the enemies. Forcing them to attack and to only target attacks towards you since enemies have to attack.
When you are taunting. It means that those pesky crows cut purses and thieves can’t run from combat with the gold. You work long and hard for keep in mind.
However that enemies can still do splash or group attacks on you when taunt is active. So taunting isn’t always the right solution. When fighting those giant male arms.
The blacksmith also has one other very useful ability. If he has a shield equipped. If you’ve ever been whacked.
Very hard by an enemy’s attack. And wish you could just say no. The blacksmith has you covered every time.
The blacksmith is hit by an attack. He has a chance of activating his special ability steadfast dead fast negates any incoming damage when it activates with a chance increasing depending on how damaging the attack is going to be so as long as you have your trusty shield. Equipped and aren’t entangled or stunned.
This handy ability can save your life in some occasions to sum up the blacksmith is one of the most reliable tanks due to his special abilities and can do a decent amount of damage if needed a great asset to any team boom headshot the hunter slick with a bow and quick from his feet. He’s the second starting class in this game. He’s a huge contrast to that blacksmith having arms like twigs in exchange for great awareness and incredible speed often allowing him to get the first move in combat.
Getting. Many attacks out and being able to dodge frequently. The hunter begins with four abilities with the first two being elite sneak and elite trap of asia.
These two skills be proceeding past traps and enemies far easier as it reduces their skill check by one slot. The third ability in the hunter’s arsenal is energy boost. Where the hunter gets the second wind when travelling to give them an extra tile of movement however if you click too quickly on another tile.
Once you get an energy boost spooky things may occur. What is his fourth and final ability is called shot where if you don’t spend any focus of a normal attack on a bow. And not shocked you have a 10 chance to instantly get a perfect and hit the enemy for critical damage perfect in summary.
The hunter has very good damage output can be used to sneak through dangerous areas and is fairly decent at ambushing due to his high awareness and sun tzu. Once said strategy without tactics is to slow through to victory. But sometimes you get lucky with a cool shot.
Oh. You’re a wizard. Harry.
No are you an absolute nerd. Do you enjoy reading books in your free. Time.
If you answered yes to at least one of these questions. The scholar is perfect for you being even more frail than the hunter. The scholar is generally one of the more squishy classes in this game.
So he’ll need some protection for more bulky party. Members such as your blacksmith to actually survive. The enemy’s variety of craps.
However he doesn’t support a large amount of resistance meaning that if you come across a group of hags or warlocks. He will finally encounter a breeze. There are two main ways to play the scholar depending on what type of weapon you use if your team is alright for damage.
You need more of a support class you should equip. The scholar with one of the many tomes in the game in exchange for damage potential. The books that you stole from the school library will give you a variety of buffs and debuffs on the battlefield for example.
The burn term allows you to ignite your enemies. Quite easily making them take frequent fire damage over the fight. The tomb also allows you to buff.
One of your allies evasion with smokescreen. If you need a bit more damage in your party. You should be using staves on your scholar for large amounts of magical damage you can get a wide variety of funky sticks from large popsicles to tasers both of which blast your opponents into the next dimension.
Another quick tip you will most likely obtain an offered staff early on when you get a better weapon later save that stuff sir between dungeon rooms. You have the ability to heal. All your boys of any warm godspear.
The ability. The scholar starts with is refocused. If you follow all the ridiculous number of conditions your mega mind of a character has a chance to regain one focus point at the end of their turn or between dungeon rooms.
The bigger the brain of your scholar. The higher the chance we focus has on activating in conclusion. The scholar is a very frail class.
However he is also very flexible as he is able to deal large amounts of damage or play a supportive role of healing potential depending on what staves and tones. You use the minstrel is the fourth and final class. You start with out of all the starting classes.
He is definitely the best fit for a support whether that be collecting ludicrous amounts of money with the goldman supplies on his instruments or messing up the enemy. By slowing their pace and slapping their face as well as having one of the fanciest dodge animations in the game. The menstrual start have two abilities both of which are beneficial to other party members the first and simpler of these abilities is inspire inspire allows you to grow nearby allies.
10 of the amount of xp required to level up. When you end your turn as long as the weather is clear this. Chance of playing a funky beat increases.
The higher your talent is his second ability is encourage when another party member makes a move. The minstrel is a 35 percent chances at a potential missed roll into a successful role so as long as your jukebox isn’t affected by any of these status effects. That heavy swing might actually get some successful slots similar to the tomes used by the scholar.
The variety of instruments used by the minstrel. Give some very good buffs and debuffs in combat these effects can range from rushing. And resetting your friends and enemies to even restoring the focus of the entire party.
If you need a support class. The mixture is the way to go with several buffs and debuffs and being able to get a ridiculous gold multiplier. You can’t go wrong with one of these lads on your team.
It’s a trap. The trapper is the first unlockable class in the lore store. If you’ve ever been running the black stuff.
And said to yourself damn the love is short. But he can still die for he gets hit enough i wonder if there’s a class which can take no damage at all although he looks only skin and bones on first glance. The trapper can actually be built to be a very effective tank.
This can be done using one little green. Number that you may have noticed evasion. The greater the value of this number the higher your chance of dodging the attack and taking no damage with the trapper combining the buffs to evasion with the plates and pool cubes.
You’re able to get this evasion up to very high amounts meaning that with some luck. The trapper may be able to dodge nearly every attack you throw at him provided. He isn’t entangled or stunned of course also keep in mind that the higher your speed stat the higher evasion.
So it may be worthwhile to equip your trap with armor and weapons that make him zoom such as the early game goblin equipment. If you don’t necessarily need a tank. The traffic can be used as a physical damage dealer by ditching the shield and equipping them with two handed pole arms.
Some of which have funky effects such as bleeding and lifesteal whatever all you make your trapper take on it will always bring a set of useful skills to the adventure. These skills being elite ambush elite trap disarm and counter attack being quite similar to most of the other elite skills on this list elite ambush allows the trapper to ambush foes. On the overworld for one their slot roll.
This skill also applies for any camps on the overworld meaning. It might actually be worth sneaking up on his pointy hat. And cultists elite triple sum allows you to you guessed it reduce the number of slots needed to disarm a trap by one slot counter attack is the third and final skill.
Despite its fancy name. It’s pretty simple this ability essentially makes it so you can’t be ambushed by enemies i probably would have named the skill um ambush prevention actually that’s even worse in summary. The trapper can be very effective as a tank or a damage dealer.
He also sports a variety of useful abilities and has the potential to be very evasive. I’m a lumberjack and i’m okay with unmatched strength and the potential to one shot nearly every early game. Foe.
The woodcutter is an insane physical damage dealer similar to the blacksmith. The woodcutter is quite sluggish and hits. Very hard unlike the blacksmith.
However he is not a reliable tank later in the game. He will often have a large amount of armor. But basically no resistance alongside not starting with steadfast.
The late game woodcutter is often more of a glass cannon when fighting magical foes. However he still comes with an above average health ball meaning he won’t die in one shot when poked by a spell. What he lacks in beard.
He makes up for in big strong arms if you find any hefty two handed weapons that you strength on your adventure. Such as greatswords hammers and anchors be sure to chuck them onto your woodcutter and let them go to town the woodcutter comes with two abilities. The first being elite doorbash elite doorbash allows the watercolors to kick down any door in his path.
For only one slot roll his second skill is justice justice has a 15 chance of activating every time you’re on a perfect attack with the chance increasing by three percent for each focus put into it if activated. It will turn your regular attack into a massive splash type music. Yes.
You have justice applause overall. The woodcutter is a very powerful damage dealer as well as a generally well armored party member. However he has not a very reliable tank due to his usually low resistance.
But is still a great class nevertheless similar to the scholar. The herbalist is generally used as a magical damage dealer. But instead of having a huge brain and the ability to refocus the herpes has a slightly smaller brain and the knowledge of many suspicious herbs in the game reflected in his two abilities.
The first of these abilities is part of heal. You might have remembered me talking about the skill in the scholar section. Well this is the exact same skill.
But the herbalist always has it active this means that as long as your heavy smoker is still alive you can heal the entire party on his turn in combat or between dungeon rooms. With only a single godspeed. The second ability the herbalist starts with is gather herbs this skill allows the herbalist to have a chance of gathering one of these herbs when they end their turn even the red dead lotus.
This could occur in dungeons and on the overworld. If the weather is clear with a chance increasing the higher the herbalist intelligence. If you are deciding on what weapons to equip your herbalist with a general rule of thumb is that if it would be good for the scholar.
It’s probably good for the herbalist. However remember that the herbalist doesn’t actually have access to refocus so it may be wise to conserve your focus. Unlike the scholar.
If you don’t need lots of magical damage in your party. The herbalist awareness stat isn’t terrible meaning equipping them with pole arms and bows may not be the worst idea in conclusion the herbalist is a decent magical damage dealer and also brings in free herbs and heals for the party. The herpes also has the potential to be a physical damage dealer in a pinch.
He’s basically the minstrel nah just kidding. Although he looks very similar to the minstrel in first glance. The busker functions a bit differently sure he uses instruments and has a high talent stat.
But the busker takes away some of the support functionality of the minstrel and allows some self defense and more ways to earn goal. These tradeoffs are shown in his three skills. The first ability in his arsenal shows off the self defense aspect of this class elite flee.
This skill allows the busker to flee combat for only one slot roll meaning that if the busker gets ambushed. He can easily escape the battle with little to no damage his second ability is entertained which allows the buskers to get a small amount of gold if he is within one heck of a town during the day this ability also works at carnivals and night markets. Destruction is the busker’s third and final skill as long as the busker is not under one of these conditions.
He has a chance to fail a slot on an enemy’s successful attack roll this skill’s chance of activating is higher the fewer number of slots on an enemy’s attack. However some enemies are immediate distraction. Mainly most bosses.
Weirdly the bus grows above average strength. So if you’re really desperate. The busker may be able to help you out with any heavy weapons or doors that need bashing down.
If you get some lucky roles overall. The busker is a support class that is quite self sufficient being able to make lots of money and support his team. He’s basically the minstrel spare change spare change man being very underclothed and starting with a literal stick as a weapon.
The hobo looks like a terrible character on first glance to add insult to injury. The hobo has no special abilities and starts with only two focus compared to the usual three at this point. You probably put the class into the bin.
But hold your horses. I present to you the most incredible aspect of the hobo class. The number 70.
Let me explain the fact that all the hobo stats are 70 apart from his luck makes him one of the most unique classes in the game. This is because he can fill most roles of a party and easily change his roles midway through the adventure. Do you need some magical damage.
Well. Now you’ve got the scholar need some physical damage boom. You’re now the hunter.
I saw the door in your way. Well now he has a strength for the woodcutter uh alright. What else we’ve got um oh yeah.
He starts with a nice refreshing bottle of j20. Which allows him to negate damage from one attack to summarize the hobo is a very versatile class due to being able to take on almost any role in a party with no weaknesses and stats. He has very good chance to pass most skill checks and starts with a very useful item okay just one more thing.
I’m going through the list of races with hobo uh humans look fresh demons will buff. But there’s just merlin who the peaceful monk is the second secret class in this game. You find him in a cave in the frost adventure campaign.
Luke skywalker style and once you rescue him he will be unlockable from the law store wait. I forgot to mention how you get the hobo. Oh damn it on any of your adventures you may spot a purple question mark.
If you walk up to it the hobo will appear and ask for some gold give him a few shekels and he’ll be unlockable from the lore store right back to the monk. He’s often seen as a support class due to his two skills party heal and discipline party here was the same as we’ve seen before you get one god’s beard. Everyone gets to share it this skill being on the monk means that people often choose the monk over the herbalist just because they’d rather have his second skill over gather.
Herbs discipline is a unique skill to the monk which allows him to restore one focus to all party members that have zero focus this skill is triggered when the monk lands. A killing blow to an enemy or a critical hit keep in mind. However that this skill does not restore focus to the monk himself.
So it may be a good idea to equip your monk with a piece of equipment that gives him access to refocus. As the monk can make pretty good use of this due to his above average intelligence. When it comes to a choice of equipment build generally a build for a strong physical damage healer or an intelligent magic damage dealer would be the way to go as you need the mug to do large amounts of damage if you want to make the most out of discipline overall.
The monk is a very large damage dealer be it with physical or magical damage. He also can restore the health and focus of the party making them a very good option for a supportive role music last. But not least as the treasure hunter.
The third secret class in the lore store. You will find him in the into the deep campaign inside a whale. Which will randomly spawn in the sea.
Once you have navigated through the whale. Yes. The wells of dungeon.
You will come across the treasure hunter having a sit down and you are able to recruit them the treasure hunter begins the adventure with a handgun which is able to shoot foes with splash damage for only a single slot roll. However it has to be reloaded between each attack whether the attack passes or succeeds in emergencies you can piss the whip for a smaller amount of damage. But this is far less effective equipment wise the drinker hunter has several options to choose from being an intelligent magic damage dealer to being a highly aware bowie user out of the several possibilities.
I would make the most of the treasure hunter’s talent by giving him instruments. Which boost his goal multiplier this choice is made apparent by two things his abilities and reading his name. You actual.
The first of the treasure hunter’s two abilities is mimic whisper where if your party comes across any suspicious treasure chest. The treasure hunter will guarantee it will not be a mimic if he opens. It yeah.
I don’t quite understand how this works either my guess would be that if the treasure hunter offers the mimic a nice pack of mr kiplings if it stays still and doesn’t amputate anyone’s hands the second ability of the treasure hunter is fine treasure. This. Allows your boy to have a 10 chance of finding a treasure chest each time on the overworld since he’s often have quite a lot of gold inside.
The previously mentioned gold multiplier will definitely come in handy in conclusion. The treasure hunter is a class that will ensure that your party gets a lot of gold being quite versatile you can also take on a damage dealer or a support rock to finish up. I’d like to go over one last thing when it comes to party composition.
You can kind of imagine this is a burger flipped on its side in a burger. You often have meat salad and some sauce these three fillings can be used to represent party composition of a tank damage dealer and support also like a burger you’re afraid to customize it how you’d like however. If you are up for a challenge you can mix up your parts to be three lots of meat or even.
Just a sauce sandwich. One piece of advice. I would give when first making your party is putting your tank in the middle of the party as the person in the middle will always get hit by splash attacks okay bye.
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